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Free playing card sound effects and more just added

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If you’ve been browsing our latest free sound effects releases in the last couple of days you’ll likely have seen loads of playing card soundfx. Actually in the last few weeks, I’ve had two separate requests for these so I figured it was finally time to do something about it! The requests I had ranged from shuffles, flips and card turns to drops and more. The other request was for a full game play sequence, which all the elements for it are now available. So if you need such sounds (maybe for a casino, poker or other game scene, they can all be found here). More cinematic hits and noises I explained in a previous post that I’d created a new category for cinematic sound effects within our sound design category. I also promised I’d be adding more sounds to this category regularly, which I have just done. While there are more hits and impact sounds, there are also swells, drones and sweeps, all of which will add the depth and tone to your movie scenes and trailers, particularly if you’re working on a thriller or horror. They are all free to download as mp3 or wav files here. Monster growls and screams As if we didn’t have enough already, I’ve just added a whole new set of monster growl, grunt and scream sound effects for free download. These are heavily processed recordings of my voice, grunting and growling, then pitched down. Then I imported two copies of each file into Adobe Audition’s multi track editor and pitched the left side down a further few semitones to give a wider stereo image and also more dramatic effect, which I think works well. These sounds would be suited to games, movies and maybe even TV shows etc but the possibilities are endless. Crab or lobster claw pincer ‘bites’ The idea for these came about completely randomly while playing with a pair of tweezers the other day. I realized I could probably manipulate the sound into that of a claw closing down on prey or even a inquisitive human’s finger. After playing around with the sound of the tweezers snapping shut in Adobe Audition, I realized I needed to give the sound more ‘bite’ (pun intended) and that’s literally what I did. I then recorded the sound of my teeth biting together and mixed the two sounds together. I also played around with pitch and EQ to give the sound a brighter and bigger sound. The results are pretty good and can be found here. That’s it for today. I’m off now to scout some scrap yard locations for recording vehicle impacts and other smashes, hits etc.

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68 new free sound effects just added

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Some of you may have noticed that 10 days have just passed without any new sound effects being added to the library. After 18 months of constant recording and uploading, and over 10,000 sounds being added, I needed a rest. It was mainly just a recharge and to give the brain a bit of a chance to rest and come up with loads of new sfx ideas. Today was the first day back with 68 new free sound effects, some of which have been discussed below: Fire and flames The idea for these sounds came when I was cooking dinner for the kids the other day. I had trouble lighting the oven hob, so while partially alight, I blew on the flame to try and clear anything blocking the remaining gas holes. The result was a raging flame or fire sound. While slightly too high pitched to be a raging fire, I realised I could manipulate the sounds while also adding the natural sound to the library too. So I simply recorded myself blowing on the flames at various strengths and lengths of time. I then pitched these down to get a larger fire sound. I also EQ’d the sounds a bit to remove the gas release sound and make the flames brighter. Fireballs passing These where a direct result of the above fire sounds. Once I had a long blast of fire sfx, I knew I could play around with them to create some interesting sounds. One thing quickly became apparent, that I could use Adobe Auditions doppler shift plugin to make the flame sound pass by much like a fireball. Again I had to play around with pitch and EQ to get the desired sounds, but I think it worked well. All the fire and fireball sound effects mentioned in this post can be downloaded in mp3 and wav format for free here. Crockery drops and smashes Not too much to say about these other than I realised I am lacking many plate and dish impact sounds. So today I started recording these and will add more soon. I dropped a small plate on the concrete outside the studio, recording several non-smashes before the desired break. I added them all to the library. I’ll be adding many more sound effects to the library tomorrow so watch this space for more.

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A trip to the dollar store for sound effect props

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One of the best places to go grab some fantastic props for recording sound effects are dollar stores. You can almost always find a range of amazing cheap toys, tools and other items that make noises for many purposes. With a little creativity, even the most basic things can be turned into Hollywood style sound effects. So today I took a trip to my local store and picked up a few things to record. Air horn Right as I walked in, there was a specials board in front of the door and one of the first things I saw was an air horn. I already have several air horn sound effects in the library, but I just can’t resist loud noise makers so I purchased one. Bringing it back to the studio, I placed a microphone around 30cm away from the horn and recorded a few blasts. For good measure I recorded short, medium and long blasts, some multiples and also so very weak blasts too. One thing I find with such loud sounds is even in an acoustically treated room, there is still an audible level of room reverb tails in the recording. So I used my favourite quick noise reduction plugin, Waves NS1, just to help reduce the reverb and create a cleaner sound. Our full range of free air horn sound effects can be found here. Marker pen on a whiteboard I am often asked for more stationery and handwriting sounds so I try top produce them as often as I can. I found a small whiteboard and marker pen set in the dollar store and decided it was worth the $4 for the range of sounds I would get from it. I started recording some simple strokes, then some scribbles, shapes and finished off with some writing sounds. Once I had sufficiently filled the entire space of the board with a mess of ink, I went and grabbed a larger marker and repeated the process. This was done as the original pen was quite thin and I wanted two variations just to provide multiple options for our members. They can be download for free here. Metal coin tin I found a small metal money box, which I thought would work well to record the sound of coins being dropped in, much like the charity collection boxes you see people holding and shaking to try and get donations. I started by dropping some coins through the slot and continued to do so until the tin was partly full. The sound of a single coin dropping into an empty tin to a coin hitting coins inside is completely different and provides a range of different sounds. I also recorded the tin shaking and being dropped. That’s it for today. Tomorrow I’ll be out on location recording lots of different sounds so watch this space for more!

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Helicopters, theme park rides and more free sound effects just added

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This weekend has seen me out and about recording in a few different locations. In fact, I came away with several new sound effects I am pretty sure many of you will find highly useful. Two of these locations offered sounds that were really fun, yet challenging to record. Theme park rides and helicopters… Theme park rides I headed down to Movie World on the Gold Coast here in Australia with my children this weekend and as I always do, I packed a small Zoom handy recorder with me knowing that several recording opportunities were likely to pop up, which they did. While this isn’t my main recorder, I use it for chance recordings while I go about my daily business. Movie World is a great theme park and a great day out. They have several large roller coasters and other rides which are also fantastic sound sources. One of the biggest roller coasters in the park is the DC Rivals HyperCoaster, which also currently holds the record for the tallest, fastest and longest coaster in the southern hemisphere, so I just had to record it. I literally only had to stand at the bottom of the first dip for a few seconds before the first train of carriages whizzed past, which also conveniently zooms past the main car park road right outside the park offering easy access. I also managed to record a couple of other roller coasters and kids rides which can all be found here. Eurocopter AS350 B2 Squirrel Helicopter Down on the Gold Coast I came across a helicopter that was taking paying members of the public on trips around the harbour. Luckily for me, I was able to get right up close to where the helicopter lands and takes off. Armed only with my small Zoom recorder which has a Rycote windshield, I got nice and close and managed to capture some great recordings of the chopper. The wind that is generated from the blades is really powerful and my Rycote windshield was no match for it. But I managed to reposition for the second flight and gather some cleaner takes. I have loads more sound effects to record and add to the library this week, so watch this space for more.

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Free medieval torches, magpies and more free sound effects just added

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The main aim for today was to record some medieval style torch sound effects, which we did but then a few other opportunities came up, including a miracle magpie. Read on to find out more… Torch First up today was the torch sounds. I actually had already recorded some of these a while ago and added them to the library, however I realised we needed some different versions so today I set about recording them. I found an old t-shirt and ripped a long section from it, wrapping it around the end of a large stick, tying it nice and tight so it won’t come off when alight. Next I used some mentholated spirit to soak the t-shirt rag for easy lighting. Once alight I recorded several close whooshes, a few further away and some fast a slow versions. They can be downloaded for free here. If you plan to try and record such sounds yourself, please do so with care. Recording fire is dangerous and takes planning. Make sure you’re working in an area away from children and animals, that there is nothing flammable close by and make sure you have a way to extinguish the fire after recording. The miracle magpie As many of you are probably aware, we are based in Australia (on the east coast, about 100km north of Brisbane) and we are about to enter magpie swooping season. This is when these amazing birds start nesting and the males start swooping on anybody/anything that gets close to the nest. But they are also now looking for food sources and I have a couple nesting in a tree outside the house. For the last few days I’ve been trying to record the amazing sound these birds make with no luck. However today I was sitting at my desk in the house working away when one of the birds walked right in and started singing in the doorway for me to feed it. I was lucky to have a recorder to hand and was able to record the bird before rewarding it with some raw mince meat for its performance. I hope to try and capture more tomorrow. Here is the recording. I’ll be adding many more sounds this week so watch this space!

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93 more free sound effects just added

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It’s another school holiday here so that means I sometimes am required to take a day off here and there to look after my children. So the first half of this week has been spent enjoying some family time, and today I am back in the studio. That’s not to say I haven’t been recording in this time, as I always keep my Zoom H5 recorder in my pocket for when recording opportunities arise. One such situation happened last week when a magpie flew right into my house which I discussed in a previous blog post, however the same bird and one of his friends just happened to fly right up to me as I was leaving the house this weekend, so I was able to quickly grab a recording. It’s in the library. Cartoon Fart Sound Effects For the more immature of us out there, me included, I added 40 new fart sound effects to the library today with an emphasis on exaggerated, squeaky, gassy and wet tones. These actually came from a small tub of kids slime (we usually have several of these in the house, normally with the slime attached to a wall or ceiling) which is then pushed into a plastic pot forcing the air out and creating the fart noise. I plan to create a new small free sound effects pack out of these, but they are all in the library to download individually here. Metal Scooter Sound Effects I was given a slightly rusty, but perfectly usable metal kids scooter recently which has been sitting in the garage mostly unused. So I decided to get it out and record several different sounds, from riding POV sounds to it being dropped, set down and falling over. These sounds would also work well for a metal trolley if that’s what you need. Fizzy Soda Sound Effects I often get asked for more fizzy soda sound effects, so I grabbed a pack of ginger beer from my local supermarket and took them into the studio for recording. First up were some simple opening of the bottle which I recorded these close up to capture the fizz. Then I poured the drink into a glass and recorded several variations, from short pours to longer ones with an emphasis on the fizz. I also used a drinking straw to blow bubbles into the glass and record the fizz that resulted. Lastly I obviously drank it and recorded that too. New equipment I’ll post a new blog entry for this, but just a quick teaser into some new equipment I’ll be purchasing in the next day or so. I’ll be ordering the Sound Devices MixPre 6 recorder, a stereo pair of Sennheiser MKH8040 microphones, an Audio Technica BP4029 stereo shotgun microphone and a few more bits too. This will allow me to really up the recordings here at zapsplat.com so I am looking forward to receiving these and getting started using them. Watch this space for more info.

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10 new Thailand jungle ambiences just added

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If you’ve ever watched a wildlife program set in the heart of a tropical rainforest or jungle, you’ll know the lush tone the insects, birds and other animals make and just how beautiful it sounds. Recording on such locations can be tricky, just gaining access, battling the heat, humidity, rain, mosquito and other elements can test even the most experienced and hardy location sound recordist. While we have many rainforest sound effects in our library, our fantastic contributor Marcel from www.freetousesounds.com has just kindly contributed 10 ambiences recorded deep in a jungle in Thailand. The sounds are recorded at night in a range of different locations within the forest. From low level insect noise through to loud cicada and other insects, there are also frogs mating and much more. In some recordings the light patter of rain can be heard dripping from the tree canopy down onto the forest floor adding even more atmosphere. As always, the quality of Marcel’s work is fantastic, recorded on professional recorders and microphones and edited down to be used in your project without any further work. But if you want longer versions of these and a massive collection of other sounds, we recommend you head over to www.freetousesounds.com and send Marcel a few coffees to gain access to his huge library. Marcel and Libby are continuing their travels around the world recording their experiences in the form of sound. While we all look on with jealousy, at least we can join their experience through the sound they capture, and use them in your projects too! Download these fantastic sounds here.

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New free sound effects: American football match, traffic, jungles and sounds from Thailand

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Our contributor Marcel Gnauk from www.freetousesounds.com has been very busy recording more amazing sound effects on his travels of the globe and today we’ve added 55 new sounds that include the crowd at an America football match, jungle ambiences and other sounds from Thailand. As usual the quality of the contributed sounds is amazing, recorded using only professional recorders and microphones and edited to a very high standard. Below is a breakdown of just some of these sounds: American Football Crowd Nothing has a more electric atmosphere than a large sport stadium full of excited people. So these American football crowd sounds are a very welcome addition to the zapsplat.com library. These sounds were recorded during a high school football match and include everything from general crowd walla right through to in-game atmospheres, crowd cheers, screams and shouts at touchdowns, boos and more. There are also sections that include drums and percussion to really bring the atmosphere home. These sounds are also very likely to be useful for other sports crowds and can be layered to create an even bigger crowd. Traffic in Chiang Mai, Thailand Traffic sounds different depending on where you are in the world. Western traffic tends to include more modern cars and vehicles while Asian traffic often is more motorcycle based. These traffic sounds were recorded at various spots in the Thai city of Chiang Mai, and include the hustle and bustle of the city with cars, motorcycles, trucks, buses and the iconic tuk tuk. There are variations that also include on wet and dry roads, through puddles and even under bridges with the traffic passing overhead. Check them out here. Jungle and Rainforest If you’re a regular here at zapsplat.com you’ll likely know one of my passions is recording nature, and there is nothing better than the sound of insects and birds in tropical counties. Marcel has spent much time in such warm and humid climates recording all manor of nature sounds and these Thailand jungle sound effects are up there with some of his best. From the rising and falling sound of cicada buzzing in the jungle canopy, through to rivers with a warm, insect and bird backdrop, these ambiences are stunning and a must if you’re planning on creating a tropical atmosphere. Some of these sounds actually came from a recording session where Marcel became lost deep in the jungle. You can read more about his experience here. So we say a big thank you to Marcel’s generosity in sharing his sounds with us all. We only add a few of his sounds and normally shorter versions, as Marcel records his ambiences often for several minutes at a time. You can go grab his entire library including all the full-length sounds here.   Image copyright: Marcel Gnauk

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Loads of new free sound effects including Asia nature ambiences

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Today was another busy day recording and editing and then also uploading some sound effects that have been waiting to go up for a while. I’ve been busy in the Foley studio yesterday and today recording some sounds that had been requested and also just general sounds I decided were needed in the library. Our contributor Marcel Gnauk of Free to Use Sounds also sent a huge 3GB file last night that contained some truly amazing nature recordings on the Doi Suthep-Pui National Park which I think you’ll agree are just beautiful. Here is a quick breakdown… Foley sounds I love spending time in the studio playing around with anything and everything I can get my hands on. I often just pick stuff up that’s been dumped by the side of a road and bring it back to the studio to record it. Then I can dispose of it properly (a double win). As they say, one man’s junk is another man’s treasure. Things like old hinges and pieces of metal, wood etc can produce some amazing sounds. I actually found an old saddle dumped out on the road the other day. It was in pretty bad condition but it was in one piece. Not wanting to let this fantastic thing go to waste I grabbed in and brought it back to the studio. So far I’ve only recorded it being set down on the ground, but over the next few days I’ll use it to record loads of saddle Foley. I also was lent a steel strung acoustic guitar just for practicing with, so I have stared recording sounds of the guitar being put down on a stand, some strums and a few other sounds. I also used it to create some cartoon effects by taking single string picks and then playing with the pitch in Adobe Audition. I also raided my kids toy box (again) the other day and pulled out some classic toys. I used to love playing with my old View-Master stereoscope, flicking between images lit up by daylight. My kids have a cheaper version at home so I recorded a few variations of the film disc being slid in and out and also the plastic lever being pushed down and released. Doi Suthep-Pui National Park Lastly I want to mention the amazing nature ambiences recorded by Marcel Gnauk in Thailand. The Doi Suthep-Pui National Park sounds like a beautiful place to visit if these recordings are anything to go by. Marcel has captured the sound of creeks, waterfalls, frogs, insects including cicada and fireflies and much more. You can go grab them all here. Lots more new sounds coming tomorrow, so long as my new package of equipment doesn’t arrive. If it does, I’ll have loads of new shiny microphones and a new recorder to set up and get used to. That will mean I can get out into the wild and start recording more nature ambiences, industrial sounds, public spaces, vehicles and more.

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26,000 free sound effects to download

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Another busy day was spent in the studio today (plus some hours spent recording at a new location which will be revealed soon). I had over 200 new sounds recorded over the last few days waiting to be edited down. Here is a quick breakdown of just some of the new soundfx that have just been uploaded. Denim jeans I found an old pair of denim jeans at the back of my wardrobe this week and just as I was about to throw them out, my Foley brain kicked in, realising there was an opportunity here to record some great rips and other sounds. I started by using some scissors to cut some slots in the jeans (a place to be able to start the rip) and also while I was at it I recorded the sound of me cutting the fabric. Then I simply recorded nice and close up several sections being ripped. You’ll find them in the main library Bubble wrap If like me you just can’t resist the urge to pop bubble wrap when you come across it, then you’ll understand how difficult it was to record some of these bubble wrap sound effects today. I was of course fully intending to record some pops at the end, but before that I wanted to get some other sounds. So avoiding the temptation, I recorded several movements and also hand rubbing across the surface of the wrap laid out on the floor. This produced a really squeaky noise, which you can hear here. Then it was down to the main event…. Popping! Pieces of shattered glass A few months ago there was a nice big storm that crossed over our home with some strong winds. Unfortunately for me, I left an umbrella up over a glass table and the umbrella pole moved, shattering the glass table. I realised the thousands of pieces of glass that were the result would come in very handy, so I saved them in a plastic container for later. I’d all but forgotten about them until the other day when I ventured into the garage to grab something and saw the glass just sat there. So dragging it out, I set up my mics and started to record some sounds. I had a small piece of wood handy which I started by poking into the glass and recording the movements. Then I recorded several sounds of handfuls of the glass dropping onto the big pile and also some sprinkles too. The strange thing is the shear amount of glass moving at the same time gives a much different sound that expected. Take a listen for yourself. Brick scrapes and scratches The idea for these sounds came from watching a movie the other night where a climber was engraving some words on a rock and I realised I could recreate the sound with a brick. So I took a fork (the cutlery kind) and used the sharp end to start with some simple scratches. Next I experimented with different sections of the fork which gave different tones. That’s it for today. Tomorrow I’ll be recording more and also getting ready to go on location. More will be revealed later this week.

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71 new free sound effects just added

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Today I’ve been working on the backlog of requests that have come through. I’ve been pretty busy recently so apologies to anyone who has requested sounds that have not yet been completed. I am working on them all now. One of our members has been working on a horror movie and has asked for a large set of specific Foley sounds to help save him some time in post production. So I’ve been helping him out by doing what I can. Door sounds One of his requests are specific door sounds that are synchronized to picture. In a scene, a psychotic person is trying to gain access to a room where another is hiding, but behind a locked door. So for these I used a door in my garage which closely matches the type of door in the scene. I simple reenacted the movements of the person trying to open the door. Then once in, I also recorded a few door slams to get the same intensity as in the scene. The other sounds requested were door knocks, where a policeman knocks on the door when investigating the disappearance of the lead character. The particular door is a solid wood front door with a small single pane window. It was the glass window that the policeman was knocking on, so after visiting a few friends, I found a similar door and was able to recreate some knocks for the scene. These door sounds and thousands of others can all be found in our Doors category. Evil ‘You’ One of our members requested the sound of a demonic male voice saying ‘you’. They provided me with an example, which I used to recreate five versions. These sounds are simply me saying ‘you’ into the microphone in a deep menacing voice. Then in Adobe Audition, I used the stock pitchshifter to bring it down by a few semitones. I then reversed the files and added a very small stereo reverb and reversed the file back. This reversed reverb technique works really well for horror voices and other sound design elements and is worth experimenting with in your DAW if you’re looking to create a similar effect. Trampoline bounces My daughter was bouncing on a trampoline the other day and was desperate for me to come watch her. Realising this was a great opportunity to record the sound, I grabbed my Sony PCM D100 handheld recorder set it up underneath the trampoline with the microphone capsules pointing right up to where she was jumping. These sounds were great, but there was some audible noise in the background from someone mowing their lawn. It was far enough away that the noise was manageable using Waves NS1 noise suppressor plugin. I find this particular plugin a fantastic tool for quick, no nonsense noise reduction and is well worth the small price if you can afford it. I’ll be taking my new MixPre 6 by Sound Devices out for a spin on Thursday this week so there will be loads of new nature ambiences uploaded Friday.

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Another day and 83 new free sound effects just added

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We’ve just uploaded a new batch of free sound effects to our library which you can download now. They include a range of Foley sounds of which just a few are listed below… Cardboard While we have loads of cardboard sounds in the library, there are always some we are missing. I spent the morning browsing other online sfx libraries to get some ideas on where we fall short and then went and recorded more. First up were some finger rubs and scratches. These may sound strange but it seems the sound of a person’s finger running across cardboard, scratching it and picking at it are popular. Then there was the sound of a heavy cardboard box being placed down on the ground. For this I took a small cardboard box and loaded it with heavy plastic items, from toys through to appliances. Paper Paper is another category where we have loads of sound effects already but there are many we have yet to add. While we have hundreds of handling, rips and other sounds, we didn’t have the sound of paper being sliced open with a knife, heavy impacts, thick paper folding and others. We do now and they are all available to download in our paper category. Business cards These were recorded purely because I found a wad of business cards in a small box sat on my wife’s desk. We also didn’t have any of these in the library so I recorded a range of movements, shakes, set downs and flick throughs. They are all in our office category. Door creaks Okay so this category on our site does already contain a large number of door creaks, but as any field recordist will tell you, if you come across a creaking door, you just have to record it. These creaks came from an old antique cupboard I recorded and then pitched down. The reason they were pitched down was to give them a heavier, larger sound. Dining chair drags Lastly I was asked recently if I could add some more chair drags and scrapes across various floor types. So to start off, I’ve recorded the sound of a metal dining chair dragging across a wooden floor. I’ll add others soon.

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Justin Macleod on the freedom of the sound designer

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  This post was written by Justin Macleod While engaged in the very fiddling that inspired that idea for this post, one of the other things I love about sound design occurred to me…the freedom. I believe sound design to be one of the freest areas within the field of audio. Sound designers are illusionists. We’re the con artists everyone likes to have around, constantly taking unreality and passing it off as real, packaging cornstarch as snow, frying bacon as rain and cellophane as fire etc. It goes even further than that though. I can’t think of anyone else in audio who is allowed to break the rules as often and with as much abandonment as the sound designer. We’re always using things for purposes for which their creators never intended and we get to commit so many of the sins other audio professionals must not. I remember hearing someone talk about a plugin once, I genuinely forget which one it was, and saying they didn’t like it for their musical application because it introduced too many artifacts. This was the very thing that made me sit up and pay attention to him more closely because artifacts, when properly tamed, can be a rich source of original sound design. Noise reduction is one of those very risky areas that requires a lot of skill to achieve transparently. Noise reduction to produce good sound design though is liberatingly forgiving of a lack of precision and a heavy hand. There’s something very satisfying in wielding a scalpel like a broadsword and producing interesting and pleasing results, of dialing settings up to eleven or stacking enough instances of a plugin that might make an audio restoration artist wince. Aliasing is another one of those audio defects that is usually to be avoided at all costs, but taking a tone generator and forcing it to produce tones so high that they produce aliasing, thereby enriching the humble sine wave, is an excellent way to produce beeps and other UI sounds. Terrible recordings, either replete with unwanted background noise or clipping can be mangled into wonderful, brooding soundscapes or other strange and otherworldly effects. Today, I’m experimenting by automating a pitch-shifter to transition between its extremes. Of course, even though the pitch-shifter is very high quality, one of the best I’ve ever used, abusing it in this way will not bode well for the sound’s integrity. I left any hope of transparent pitch sweeps at the door. There will be artifacts and distortion galore and that’s precisely what I want, for although modulating the pitch of a sound can certainly produce very interesting results, I’m looking to hear things I never heard before, that I never imagined. Reaper, my DAW of choice, offers several different algorithms for changing the pitch or rate of audio you import. Some of those algorithms would be considered far better than others for traditional applications. I love experimenting with the ones that, many would rightly say, would produce poor results in many important day-to-day tasks of many audio professionals. Sometimes, by dialling those parameters to extremes, it’s possible for me to go an entire session without even reaching for the effects plugin’s dialogue. The sound designer’s world is so often a never-land, a playground with very few rules, the only one really being that the end product, the sound produced must be fit for purpose. How that goal is achieved, how many cardinal sins of audio production must be committed to get there really doesn’t matter as long as the sound arrives at journey’s end safely. What happens on the journey stays on the journey and I think it’s this freedom, this invitation to indulge one’s rebellious streak, to think outside the box and find some rules to break that’s a big part of what makes sound design so appealing and so much fun. Justin Macleod is a sound designer based in the UK. You can check out his sound effects here at zapsplat.com and follow him on Twitter @SkycladSound

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215 new free sound effects

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A very busy day has just ended with the editing down of 215 new free sound effects which are being uploaded over the next 2 days. Today I released the first batch which I’ll detail below. This week is also busy one as we’ve got a new batch of sounds sent over by Free To Use Sounds, as well as 2 new locations set up for recording. Keep watching this space for more information and check back again tomorrow for the next batch of sound effects. Cartoon fight vocalisations This was a request from one of our members who is working on a cartoon animation. In one scene, two characters are seen arguing and fighting and we were asked to produce a set of vocalisations that our member could then synchronize to his project. Rather than produce these sounds to picture, we decided it would be far easier just to create a large set of sounds that would hopefully cover what was required. Therefore this was a nice and simple job, recording my voice performing the vocal noises. Then I took them into Adobe Audition and pitch shifted the track up by 5 semitones. I also ran a limiter over the audio to level out some of the peaks and then ran my favorite noise reduction plugin, NS1 by Waves. Check them out here. Rock and bricks on dirty concrete Another request here. We have many sounds of rocks and bricks being scraped and dragged over surfaces such as concrete, but this member needed something grittier and dirtier. To achieve this, I simply poured salt rocks over a concrete paving slab and moved the brick and concrete block over it. But it wasn’t dirty enough. So I had to make it more so. I first of all sprinkled some dirt over the area, then some small stones. But I still needed something crunchier underneath. Therefore I found some tiny seed pods that regularly fall from a tree on my road and gathered a couple of handfuls together. Sprinkling these over did the job and they really added a dirty sound. They are all in our Rock, Stone and Debris category There are loads of other free sound effects added today, so I suggest you head over to our contributor page to listen to them all. As said earlier, there will be lots more added tomorrow so check back here for more information then.

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65 new free sound effects added including cardboard, metal and more

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I’ve been working on some new requests today as well as some sounds that have been sitting on my hard drive waiting to be edited. It’s often hard to keep up with the sheer number of requests and also sounds I have recorded myself, so apologies if you’re waiting for a request to be completed. I am working on them all. Today saw me edit and upload 65 new free sound effects which I have detailed below: Cardboard scores, cuts and impacts There are literally hundreds if not thousands of sounds you can record from a small cardboard box and they are proving to be very popular. We get a lot of requests for these sounds. A request that came through a while ago was for some cardboard slices or scores with a knife. While I completed and uploaded them, the member also required some more. As they very patiently waited for these, I felt it only right to get them done asap. I simply used a small knife to slice, cut and score into a small cardboard box and recorded several versions. I also used the box and several others to record some more cardboard impacts and boxes falling over, as well as movements. Go get them in our cardboard category. Metal scrapes These sounds came about when I was moving some things around in my garage and I just happened to scrape a belt buckle on the side of a small step ladder. It created a great screech, so I decided to record it. But it didn’t quite work, so I went back with a pair of scissors and used the blunt edge and then sharp edge to scrape against the side of the ladder. The result was these metal scrapes. If you want larger scrapes for things like the side of a large ship scraping against another, you can simply pitch these down to get the desired sound. Bicycle wheels and impacts Again as I was in my garage moving things around, I noticed that the bicycle tyre made a weird screeching sound when slowly moved on the concrete ground. I managed to record a few versions of this that include both the screech when the tyre is moving and also stationary. Both make a very weird sound. I also think these can be manipulated with some basic sound design into dinosaur vocalisations and other creature sounds. I’ll try and do that later this week and upload them. There are lots more sounds coming tomorrow so watch this space for more.

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Zapsplat.com is now a full time business for me

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Many of our members will know that zapsplat.com was originally set up as a hobby and I have grown it around my main business (custom sound design for games, apps, movies, software, audio branding etc) for the last 3 years. This has been a challenge due to the fact that I also have 4 children, so dividing my time between all these commitments can be mentally and physically exhausting. In this time our generous members have donated to upgrade their accounts which has slowly but steadily grown and allowed me to gradually spend more time on producing new sounds for the library and also to reinvest the money back into development, equipment and other essential purchases. Recently I have been spending in excess of 30 hours per week recording new content, creating the sounds requested in our forums, answering questions and the general day-to-day tasks involved with running a website which has been both exhausting and rewarding. Over this time I have started to wonder if I should simplify things in my life and start to spend more time doing the thing I love the most, working on this site and working to make zapsplat.com an even bigger and better resource. So I have had to sit down and seriously consider my future and what I believe is the best and most ideal solution. And so it starts, full time 100% commitment to zapsplat.com You may be pleased to know that I have decided to give up all my other work commitments, stop working on custom audio (outside of zapsplat.com) and dedicated 100% of my time to zapsplat and you, our fabulous members. Why is this the best option? Well for me, I can dedicated around 50 hours a week (if not more) to recording and editing more sounds, arranging locations for recording, travel to other countries for recording and build the library, user base and also the revenue stream the site creates. With this money, I can start to pay myself a wage to cover my time, continue ongoing development, purchase equipment as required and build this site into an even bigger, better resource. I would also like to work closer with our contributors and I am even considering opening a store and selling sounds alongside our current free system for any sounds you can’t find. This may or may not happen so watch this space. I am excited about the future and want to thank you all for your support so far… from here on in, you’ll start to see big improvements and changes that will bring even more free sound effects and more to zapsplat.com Alan McKinney

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Loads of new sounds just added including rulers, compasses, pencils and more

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It’s been another very busy week and I’ve just spent the entire day editing down a large batch of new sound effects. In fact there were so many, I’ve not managed to finish them all, but will do so on Monday. I had several requests come through so have spent the week trying to catch up, which I mostly have. I also went on a trip to my favourite dollar store to make some purchases for Foley recordings. Below is some more info. Geometry set I came across this rather cheap and cheerful geometry set in the dollar store but quickly realised there were several sounds that it would help produce. Inside the plastic case was a set of set squares, a 15cm ruler, eraser, pencil, pencil sharpener and a compass. When you work with sound on a regular basis and have to find sounds in everyday objects, you get an eye for what will work. This set immediately appealed for a number of reasons. Firstly there is the plastic case the items come in. I recorded this being opened and closed, being set down on various surfaces and finally me applying pressure to it and recording the stress creaks that resulted. Then the contents of the set produced several recording options. The pencil was recorded sharpening, being placed down on various surfaces and snapping. I then set it into the compass and recorded some circles being drawn on paper. Then there were the ruler and set squares. I recorded these being placed down on various surfaces before experimenting with some twang sounds. If you’ve used our cartoon sound effects, you may have noticed we’ve a large selection of boings, springs and twang sounds. These are very popular and one of the main ‘instruments’ in creating such sounds is the humble ruler. By simply hanging a large portion of the ruler end over the edge of a table and flicking it, it produces the well known twang sound. Most of you will likely have done this at school. These sounds are great for cartoon jumps, springs etc and also for things like arrow impacts. Finally I used the small spike on the end of the compass to scratch several surfaces. Many of these haven’t yet been uploaded, but they include scratches on carpet, a mattress, wood, metal and more. Luminous highlighter marker pens These were a request and while we have many marker pen sounds already (writing, drawing etc) this type of pen was specifically requested. I purchased a pack of 4 from my local supermarket and set about recording them being used on paper, wood, plastic and also some plastic packaging. There really isn’t much more to say on these, but should you need them, they’re in the library. Loads of new free sound effects will be uploaded on Monday when we expect to reach 27,000 sounds. Once we reach 30,000, we will have our sights on 50,000!

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Huge metal scrapes, marker pens writing, drawing and more

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This week has started with a real bang, well more of a scrape. After a weekend of illness, today I had big plans to record some huge metal impacts among other sounds using some metal props I collected last week. I’ll explain more below… Metal scrapes I came across a large sheet of corrugated metal and managed to get it back to the studio. The plan was to throw it on the ground, up against some walls and throw other heavy objects on top of it to get some impact sounds. However I had to keep things slightly quiet as I was recording really early, so decided to keep the impacts for another day. But I was keen to experiment with some scrapes, so grabbed a small kitchen fork and got to work recording the scraping sounds. I managed to record a large set of grinding sounds with a really great high pitched screech. Once these were edited down, I wanted to give the metal scrapes an even bigger sound, so I simply pitched them down my 15 semitones in Adobe Audition and added a little boost in the upper mid and high frequencies to give the sound some brightness. I also added a very small amount of reverb and a little stereo expansion to give them an even bigger tone. The larger scrapes would be idea for sounds such as the hull of a large ship scraping against the dock, or even for car crashes and other impacts. Go grab them free here. Marker pen drawing on cardboard and paper I started these sounds last week and in my last blog post, discussed the reason why I was recording them. These were a request that came through. If you need the sound of a marker pen drawing and writing on cardboard, these will be perfect. Cartoon voices, hiccups, laughter and more I recently was asked to add more cartoon voices and other vocal sounds by a member so today I recorded just that. These are my voice, pitched up significantly to give it a much more comical chipmunk style sound. I recorded several laughter sfx, some hiccups, some phrases and more. If you need some specific cartoon vocal sayings or sounds, ping me a message as I am happy to create them for you for free. I’ve another 82 new free sound effects waiting to be uploaded which I’ll do either later today or tomorrow. Today we reached 27,000 free sounds which puts us well on our way to 30,000!

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Buffer Effects

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Chugging low-fi computers, high-tech data exchanges, harsh glitches and noise, UI sounds, power ups and power downs, intricate mechanisms, robotic and mechanical buzzes, record scratch-like effects, buffer effects can create them all. So if you’ve never used them, keep reading for an explanation of what buffer effects are and how they work and if you have, hopefully this article will have a tip or two that might help your workflow. What are they? At their core, buffer effects are looping tools. They capture audio, store it in an internal buffer, hence the name, and loop it according to various criteria. Depending on exactly how they are fine-tuned, the result can be beeping or buzzing if the amount of audio in the buffer is very small or similar to a delay with no decay if the buffer size is larger. How they work Obviously, the exact parameters that appear in different plugins and their naming conventions may vary, but here are some parameters you might expect to encounter. Size: This determines the amount of audio in milliseconds to be captured in the buffer for looping. Repeats: This determines how many times the audio in the buffer is looped before more audio replaces it. Speed/pitch/ratio: This determines how fast audio in the buffer is played back. This acts like a vary-speed control not like a pitch-shifting plugin so the pitch can be adjusted over a wide range without artifacts. In some plugins, the option exists to reverse the captured audio, which, particularly when combined with the vary-speed, can radically alter the sound in very interesting ways. Where it gets really good! Many buffer effects plugins come with extensive modulation options so all these parameters become dynamic using different LFOs. Time can seem to slow down and then work backwards before winding back again with a sine way modulating the speed. Low-tech, retro, Doctor Who or Thunderbirds style computers can perform calculations busily by modulating the buffer size with a square wave or a sample and hold pattern. A clunk can be turned into a bounce by modulating the buffer size parameter with a saw down wave… …and so on. Sometimes, even more complicated options exist in which you can modulate the LFO rate with another LFO or even the LFO wave form, which allows for even more complex sounds. See how much busier and believable the computer sounds now that the rate of this square wave is randomly modulated? Even if the buffer effect you come across doesn’t have much in the way of modulation capability, the automation options in your DAW will serve the same purpose. Where it Gets Complicated but Exciting Buffer effects are very input dependent, that is to say they can produce a broad range of results with most settings depending on the audio they’re fed. This means it’s not always easy to tell what exactly will come out and there’s a fair chance that not everything that comes out will be usable. Often you’ll find you need to cherry pick snippets of the audio. This can be time consuming but well worthwhile as a five minute piece of mundane source material could produce hundreds of different sounds from UI effects to Star Trek-like communicator static to mechanical Foley sounds for your latest sci-fi weaponry. Thing is, chopping up your audio isn’t as easy as it looks. What’s the catch? If you set a large buffer size and lots of repeats, the buffer won’t play anything for a while as it fills. So you may listen to your five minute audio from the beginning, hear something awesome, identify the place where it occurs, create a time selection and try to print the result. The trouble is that if you start the process at the point where things get exciting… they won’t. By the time the process has revved up, whatever triggered the effect in just the right way will have been and gone. Also, you may need to allow enough lead time for your LFOs to put all the parameters in the right place. In short, everything will sound different depending on where in your project you start so it can be easy to lose your way. On the flip side, this of course means that one piece of audio could have tremendous potential because different parts will be altered differently depending on where you play from. The solution The answer is to destructively print the whole five minute audio clip to a file and browse that for the good stuff. Then it becomes easy to select exactly what you want without anything pulling the rug out from under your feet. The disadvantage to this of course is that, once printed, it’s more difficult to make changes without going back to the source and reprinting another version of the file so you have to be sure that you have your settings the way you like them and this can involve some trade-offs. Setting a greater number of repeats means that, with many settings, if you get something particularly good, you’ll get more of it – a nice long chattering or stuttering loop for example or an interesting buzz. However, the greater your buffer size and the more repeats you allow, the fewer snapshots of the audio will be taken so the fewer different sounds you’ll have to play with. This can be particularly problematic with dynamic audio, where you have great quiet sections. You might waste a lot of time listening to 128 loops of near silence while your cursor zooms over far more interesting things the buffer isn’t ready to capture. The fewer repeats you have, the quicker a particular sound will be over unless you extend it by looping it manually. Of course, short sharp sounds may be just what you’re after, but it’s worth bearing in mind. The final pitfall to be aware of when working with buffer effects is that they can produce a lot of pops, clicks and crackles. If you’re producing glitchy sound effects, this may be just what you want, but an intricate power-up sound for a high-tech machine or something similar will be less forgiving. Using eq to remove fuzz or a click removal tool after the buffer plugin in your effects chain can work really well. I use RX Declick and, though on some settings it introduces significant latency, it allows me to keep the low-fi/grunge/glitch factor tamed. To sum up, buffer effects plugins can be incredibly powerful and give the sound designer many more options for creating sound effects from the artificial and abstract to the intricate and realistic. Unlike with the application of other effects though, unless you’re a real power user, you’re unlikely to have your perfect sound or layer for a sound in five minutes. Getting the most out of buffer effects takes time, experimentation and a methodical but adventurous approach mixed with luck. The luck produces the alchemical combination of the right part of the right sound with the right plugin settings, the methodical approach isolates and enhances that to make it fit for purpose. Once aware of the pitfalls and with practice though, it’s possible to create very striking and compelling sounds.

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Buffer Effects: How to Have Your Cake and Repeat it

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In the last article, we covered what buffer effects are, what they’re good for and some of the things to be aware of in order to use them most effectively. We also covered how and why automating buffer effect parameters can be particularly worthwhile. This post brings together those ideas to maximize the productivity of your buffer effect of choice in a given session. To briefly recap, the problems discussed last time include: Having to wait a long time before actual audio is processed because of the time taken for a large buffer looping a large number of times to fill and progress, which results in difficulties rendering desired sound elements from your session with appropriate accuracy. The fact that it is difficult to control what gets caught in the buffer and that you may waste time listening to as much as 128 seconds of beautifully looped silence. The solution Last time, we talked about modulating buffer effect parameters using LFOs, but there is another method that will go a long way towards solving the above problems, envelope following. What is Envelope Following When an effect parameter is tied to an envelope follower, an audio signal, typically its volume, creates the automation envelope the parameter’s value follows. Most DAWs have envelope followers and plugins exist that provide envelope following capabilities, even allowing you to link an effect parameter to a sound’s frequency rather than its volume. Perhaps the most well-known use of envelope following is in electric guitar and bass playing where the volume of the instrument’s notes modulates the cut-off of a low-pas filter that’s usually quite resonant to produce a dynamic wah wah effect as in this YouTube example: Note how, the louder the instrument is played, particularly on those slap bass transients, the higher the cut-off frequency rises, allowing more of the instrument through and increasing the frequency of the resonance. It’s possible to scale the relationship between the audio signal and its effect on the parameter value in several ways. The exact options vary from interface to interface, but the ones we need for this example don’t require too much advanced tweaking. Here’s how a typical envelope follower might look. Minimum threshold: this is the volume at which the control signal will start to have an effect on the parameter’s value. Maximum threshold: This designates the highest volume the control signal can reach and still affect the parameter. In effect, these parameters allow you to designate a sweet spot to get the motion from your parameter you want. Attack and release: These two sliders designate the response time of the parameter slider, i.e. how quickly it will react to changes in the control signal’s volume. Baseline/offset: This designates where the rest position of the parameter slider should be, i.e. the position from which it moves when the control signal starts acting on it. Strength: This determines how much influence the control signal will have on the parameter for a given change in volume. A strength of 50% will allow half as much movement of the slider by the control signal for the same amount of volume change as would be allowed with a strength of 100%. What Does Any of this Have to Do with Buffer Repeat Problems? By using an envelope follower, you can set things up so that, when there’s silence or near silence in the audio you’re processing, the number of times the buffer content loops is at its lowest. Then, when the volume rises to useful levels, you can have the number of repeats rise so that you get nice long loops of interesting content. In this way, your plugin will skip much faster over quiet spaces and won’t need that rev-up time every time you press play, meaning that you can render parts of the processed audio out much more easily. The Nuts and Bolts Find your “no repeats” parameter, whatever it’s called and link it to your envelope follower. Since how you do this will depend on the envelope follower you’re using and your DAW, an exact description of how to do this is beyond the scope of this article. Make sure that both channels of the audio you are processing are set as the control signal if your envelope follower has the option to select different channels as a modulation source. Make sure your baseline is set such that, by default, when the parameter is in its rest state, the repeats parameter slider is at minimum. And insure that the relationship between the control signal and parameter is positive, i.e. that as the control signal volume rises, the parametre’s value will rise. Designate your minimum and maximum threshold levels. Exact values will be dictated by the nature of your audio and what you are looking to achieve. Bear in mind that anything below the minimum threshold level will be skipped over relatively quickly and anything above the maximum threshold could loop for a very long time depending on the size of the buffer. Designate your strength. You may not wish to go the whole hog and have things loop quite as many times as the plugin will possibly allow, in which case, adjusting your strength and/or maximum threshold level, I would ecommend the former as being easier to control, will keep this from happening. Designate attack/release. You might think that you would want a very quick attack time for this application so that, as soon as you press play and audio actually begins, the number of repeats would quickly increase. This may indeed be the case, but it may also lead a mostly empty buffer with only a small proportion of audio looping in it, which may not be the effect you want and may waste just as much time for you as looping silence would. A longer attack time will reduce the likelihood of this. Likewise, if you have a large buffer size and a dynamic piece of audio is caught in the loop, you may not wish to have too quick a release time otherwise the quieter parts of the loop will shorten the number of repeats. Be prepared to fine-tune settings to taste. Depending on the nature of your audio, the settings you select and the sound you are looking for, this may not be a perfect solution. Sounds created using this setup may well still need to be topped and tailed, but this solution certainly goes a long way to reducing wasted time and ensuring that your buffer effects plugin homes in on the good stuff. There are, of course, many other applications for envelope following, not only in sound design, which may be covered in future articles, but also in the realm of buffer effects processing. You could, for example, expand on this solution by attaching another envelope follower to the buffer size parameter such that what’s in the buffer not only doesn’t loop for very long when there is silence, but the buffer size itself will also shrink and expand at need. This may produce interesting sonic textures in their own rite as well as helping you to mine your source material more intensively for interesting sounds. In the next articles, we’ll walk through a few examples of buffer and glitch-based plugins and showcase more sounds they can produce. Until then, happy buffer following and envelope buffing…or…something.

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